Dalk
Species Name (Common): Dalk Species Name (What they call themselves): Dalkeri
Appearance
Skin
- Covering: Smooth skin with subtle mineral deposits beneath the surface
- Distribution: Thick in areas prone to stress (knuckles, elbows, knees)
- Luminosity: Dull with occasional shimmering veins of mineral deposits
- Colour: Dark shades (charcoal, deep brown, obsidian-like, purple); veins sometimes carry metallic hues (gold, silver, iron, copper)
- Strength: Leathery and dense, naturally resistant to cuts and bruises
Head
- Shape: Angular with high cheekbones and broad jawlines
- Eyes: Piercing, slightly reflective, adapted for low-light environments
- Nose: Prominent with a refined bridge, enhances their sense of smell for minerals
- Mouth: Strong jaw structure; teeth capable of grinding tough materials
- Ear: Slightly pointed, attuned to vibrations in the air and ground
- Hair: Coarse and thick, naturally dark with occasional metallic strands
Limbs
- Arms: Strong, with reinforced musculature and dense bones
- Hands: Calloused, with thick fingers designed for precision in craftsmanship
- Legs: Sturdy, built for endurance rather than speed
- Feet: Broad, providing excellent balance and grip on rocky terrain
Notable Features
- Possess an innate ability to sense minerals and metals
- Some individuals develop faint glowing veins when exposed to magical energies
- Resistant to environmental extremes due to dense skin and natural mineral composition
- Exceptionally strong grip, capable of crushing weaker materials with bare hands
Ecology
- Habitat: Mountain ranges, underground tunnels, mineral-rich environments
- Adaptation: Built for mining, crafting, and enduring harsh underground conditions
- Diet: Omnivorous but
- They like ingest minerals, usually to strengthen their connections
- Senses:
- Acute vision in low light, but slightly weaker in direct sunlight
- Strong sense of touch, allowing them to distinguish materials with their hands
- Heightened ability to sense mineral compositions in their environment
- Communication:
- Deep, resonant voices; often communicate in a rhythmic manner
- Subtle vibrations and tapping used in underground messaging
- Written script consists of carved etchings or embossed patterns
Size
- Height: Ranges between 5’8” to 7’0”
- Weight: Heavy for their size due to dense bones and muscle structure (200-400 lbs)
- Physique: Broad, powerfully built with naturally defined musculature
Life Stages
- Growing Up:
- Born with soft mineral-infused skin that hardens over time
- Usually influenced by their mother's consumption
- Children are raised in guild-based households, trained in craftsmanship early
- By adolescence, they undergo a rite of passage to determine their guild specialty
- Born with soft mineral-infused skin that hardens over time
- Family/Groups:
- Live in tightly-knit guild communities
- Inheritance is based on skill rather than lineage
- Elders are revered for their mastery of crafts
- Our Home/Shelter:
- Carved stone dwellings reinforced with metals and minerals
- Underground forges and workshops serve as the heart of each settlement
- How Long We Live:
- Typically 200-300 years, though some master craftsmen live longer
- When We are Born/Hatched:
- Live birth, but newborns are relatively immobile for the first few years
Our World
- Our Friends/Neighbors:
- Trade extensively with Polymorphs and Fauns
- Respected by Vampires for their craftsmanship
- Distrustful of beings who rely too heavily on magic
- Our Dangers/Enemies:
- Deep-dwelling predators pose threats in tunnels
- Exploited by greedy rulers seeking their expertise
- Clashes with Druids due to their heavy industrial influence on nature
- Our Environment:
- Harsh but rich in resources, requiring careful balance between extraction and sustainability
- Cities are built directly into mountainsides and cavern systems
- Things We Know/Do:
- Masters of metallurgy, crafting, and stonework
- Extremely disciplined, with a culture centered around personal excellence
- Maintain detailed records of lineage, craftsmanship, and historical events
Important Things To Know
- They can sense and refine materials
- Deeply meritocratic—status is earned through skill, not birthright
- Prefer practical and durable solutions over aesthetic luxury
- Strong sense of honor; breaking an oath is considered the highest disgrace
- Their forges are considered sacred spaces, and tools are treated with deep respect
- They like ingesting minerals