Summary
These are the list of species in the magical world
Table
Kingdoms | Species | Special abilities | Identity |
---|---|---|---|
Frostfang | Lycans | Can transform to wolves | Ice |
Shira | Nags | Strong connection to nature | Grain |
Sablemar | Polymorphs | Can change physical appearance | Desert |
Vulkrath | Faun/Satyr | Highly intelligent and logical | Weapons |
Brassmere | Dalk | Can sense different materials | Crafts |
Noctavia | Dhampir/Vampires | Practically immortal, suck blood | Gold |
Illuvenor | Wraith | Can sense magic and magical objects | Lode |
Thriskeia | Druids | Can use magic | Religion |
Tidehaven | Merpeople | Can live underwater | Island |
Aurelion | Humans | Pretty mundane | Capital |
List
1. Lycans
Colloquially known as werewolves, they are physically strong, capable of transforming into wolves. They are strongest during full moon, and prefer to roam the snowy mountains of their kingdom as wolves. They are mostly mercenaries, known for their strength.
2. Nags
Have deep connections to nature, with strong animal instincts. They are mostly farmers, vets and other nature based work. They can also posses animals and see through them
3. Polymorphs
Ability to transform their physical features. They are merchants and artisans who are spread all over the kingdom, united by same belief
4. Faun / Satyr
Half-human, half-goat, quite strong and very good forgers. They make the best weapons in the kingdom and weapon's dealers.
5. Dalk
Inspired by Dark Elves, they are capable of distinguishing between different materials using their senses e.g. could tell real gold from fake gold just by touching it, or discover the composition of a material. Due to this, they are excellent craftsmen and artisans. Basic elf look with pointy ears. They have blue to purple skin colours, hence the term Dark elves, or Dalk
6. Vampires / Dhampir
Typical vampires, immortal and all. Dhampir are children of male vampires and humans, female vampires are incapable of having children. Also, humans are incapable of become vampires, only Dhampir are.
Only a female bite can turn a Dhampir into a vampire.
7. Wraith
Have deep connection with magical objects and artefacts. They are capable of telling if an element has magic and how much, making them the best collector of artefacts, and their access to lodestones helps.
8. Druids
Masters of the mystical arts, they are mages, wizards etc and capable of doing magic.
9. Mer-people
Basically mermaids and mer-mens. They can spend limitless amount of time in water, and relatively short amount of time on land. Most of the population live on the coast with easy access to water
10. Humans
They make majority of the beings in the magical kingdoms. They are usually the second largest group in all the kingdoms except the capital
Physical Attributes
Comparing the physical abilities of different species. I will use SABCDEF, an a maximum of 2 in a row.
Here’s a ranked table comparing the physical attributes of the different species in your world. I’ll use a 1-10 scale, where 1 is the lowest and 10 is the highest.
Species | Speed | Agility | Strength | Stamina | Endurance | Jump | Swimming | Durability | Special Notes |
---|---|---|---|---|---|---|---|---|---|
Werewolves 🐺 | 9 | 8 | 10 | 9 | 10 | 8 | 6 | 10 | Peak physicality, regenerative healing |
Nags 🐍 | 7 | 10 | 6 | 8 | 9 | 7 | 9 | 7 | Can shift into animals, extreme reflexes |
Polymorphs 🌀 | 6 | 10 | 5 | 7 | 7 | 8 | 5 | 6 | Adaptive bodies, unpredictable movement |
Darke ⛏️ | 4 | 5 | 9 | 9 | 10 | 5 | 3 | 10 | Extreme durability, resistant to injuries |
Faun/Satyrs 🏹 | 8 | 9 | 7 | 8 | 8 | 10 | 5 | 7 | Agile, powerful jumpers, strong legs |
Vampires/Dhampirs 🦇 | 9 | 9 | 8 | 10 | 9 | 7 | 6 | 9 | Superhuman abilities, fast healing |
Lighte 🔮 | 7 | 8 | 6 | 7 | 8 | 8 | 6 | 6 | Magical energy enhances movement |
Druids 🌿 | 5 | 7 | 5 | 8 | 10 | 7 | 9 | 7 | Physically average but magically enhanced |
Islanders 🌊 | 6 | 8 | 7 | 9 | 9 | 7 | 10 | 8 | Masters of swimming, adapted to water |
Humans 🏛️ | 5 | 6 | 5 | 6 | 6 | 5 | 5 | 5 | Weakest physically but most strategic |
Breakdown & Analysis
- Werewolves are the strongest, with top-tier strength, endurance, and stamina.
- Nags are the most agile, capable of animal-like reflexes.
- Polymorphs are adaptive, unpredictable, and hard to hit.
- Darke are built like tanks, physically strong but not very fast.
- Faun/Satyrs have high agility and jumping power, making them excellent hunters and warriors.
- Vampires/Dhampirs are well-rounded superhumans, excelling in almost every physical stat.
- Lighte and Druids rely more on magic than raw physical power.
- Islanders are exceptional swimmers with high stamina.
- Humans are the weakest physically, but they compensate with strategy and intelligence.