Skip to main content

Summary

These are the list of species in the magical world

Table

KingdomsSpeciesSpecial abilitiesIdentity
FrostfangLycansCan transform to wolvesIce
ShiraNagsStrong connection to natureGrain
SablemarPolymorphsCan change physical appearanceDesert
VulkrathFaun/SatyrHighly intelligent and logicalWeapons
BrassmereDalkCan sense different materialsCrafts
NoctaviaDhampir/VampiresPractically immortal, suck bloodGold
IlluvenorWraithCan sense magic and magical objectsLode
ThriskeiaDruidsCan use magicReligion
TidehavenMerpeopleCan live underwaterIsland
AurelionHumansPretty mundaneCapital

List

1. Lycans

Colloquially known as werewolves, they are physically strong, capable of transforming into wolves. They are strongest during full moon, and prefer to roam the snowy mountains of their kingdom as wolves. They are mostly mercenaries, known for their strength.

lycans

2. Nags

Have deep connections to nature, with strong animal instincts. They are mostly farmers, vets and other nature based work. They can also posses animals and see through them

3. Polymorphs

Ability to transform their physical features. They are merchants and artisans who are spread all over the kingdom, united by same belief

Changeling Changeling Changeling Changeling

4. Faun / Satyr

Half-human, half-goat, quite strong and very good forgers. They make the best weapons in the kingdom and weapon's dealers.

faun faun faun

5. Dalk

Inspired by Dark Elves, they are capable of distinguishing between different materials using their senses e.g. could tell real gold from fake gold just by touching it, or discover the composition of a material. Due to this, they are excellent craftsmen and artisans. Basic elf look with pointy ears. They have blue to purple skin colours, hence the term Dark elves, or Dalk

dalk dark

6. Vampires / Dhampir

Typical vampires, immortal and all. Dhampir are children of male vampires and humans, female vampires are incapable of having children. Also, humans are incapable of become vampires, only Dhampir are.

Only a female bite can turn a Dhampir into a vampire.

7. Wraith

Have deep connection with magical objects and artefacts. They are capable of telling if an element has magic and how much, making them the best collector of artefacts, and their access to lodestones helps.

Wraith Wraith

8. Druids

Masters of the mystical arts, they are mages, wizards etc and capable of doing magic.

druid

9. Mer-people

Basically mermaids and mer-mens. They can spend limitless amount of time in water, and relatively short amount of time on land. Most of the population live on the coast with easy access to water

Mermaid Mermaid Merman

10. Humans

They make majority of the beings in the magical kingdoms. They are usually the second largest group in all the kingdoms except the capital

Physical Attributes

Comparing the physical abilities of different species. I will use SABCDEF, an a maximum of 2 in a row.

Here’s a ranked table comparing the physical attributes of the different species in your world. I’ll use a 1-10 scale, where 1 is the lowest and 10 is the highest.

SpeciesSpeedAgilityStrengthStaminaEnduranceJumpSwimmingDurabilitySpecial Notes
Werewolves 🐺98109108610Peak physicality, regenerative healing
Nags 🐍710689797Can shift into animals, extreme reflexes
Polymorphs 🌀610577856Adaptive bodies, unpredictable movement
Darke ⛏️4599105310Extreme durability, resistant to injuries
Faun/Satyrs 🏹897881057Agile, powerful jumpers, strong legs
Vampires/Dhampirs 🦇998109769Superhuman abilities, fast healing
Lighte 🔮78678866Magical energy enhances movement
Druids 🌿575810797Physically average but magically enhanced
Islanders 🌊687997108Masters of swimming, adapted to water
Humans 🏛️56566555Weakest physically but most strategic

Breakdown & Analysis

  • Werewolves are the strongest, with top-tier strength, endurance, and stamina.
  • Nags are the most agile, capable of animal-like reflexes.
  • Polymorphs are adaptive, unpredictable, and hard to hit.
  • Darke are built like tanks, physically strong but not very fast.
  • Faun/Satyrs have high agility and jumping power, making them excellent hunters and warriors.
  • Vampires/Dhampirs are well-rounded superhumans, excelling in almost every physical stat.
  • Lighte and Druids rely more on magic than raw physical power.
  • Islanders are exceptional swimmers with high stamina.
  • Humans are the weakest physically, but they compensate with strategy and intelligence.