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Fauns

The intellectual kings, known for their towering intellect

1. Core Values

The Faun, or Satyrs, are known for their exceptional engineering and weapon-making skills, making them a vital force in the world. Their society is built upon principles of intellectualism and innovation, and a deep connection to the natural world, but they also have a wild, indulgent streak that influences their culture and traditions. Below is an in-depth look at their civilization.

2. Government & Leadership

  • They run a unicameral government
    • They form laws
    • The leader creates an executive government
  • They also have a judicial branch to keep the government on track

Process

  • MPs are elected every 3 years
  • MPs can call a no-confidence vote to remove the remove the current Speaker
    • Speaker will most likely resign if they know they are going to lose support of the house
  • Governors are elected every 5 years
  • Councillors are elected every 2 years

Roles

  • Speaker: The leader of the government, elected by the MPs
  • The Parliament – A unicameral parliamentary system. Each states have a couple of of MPs representing them.
  • City-States: Rather than a single unified empire, the Faun live in independent states, each ruled by an elected governor.
  • Each state also have councillors

3. Social Hierarchy

They live in a quasi-merit based society, where social standing is based on accomplishments.

4. Family & Gender Roles

  • Polyamory and Open Relationships – Many Faun engage in multiple partnerships, emphasizing love and pleasure rather than strict monogamy.
  • Gender Equality – Since skill and knowledge determine status, both men and women are equally valued in society. A master engineer, regardless of gender, is given the highest respect.

5. Religion & Spiritual Beliefs

  • They are not typically religious group
  • Despite this, they are deeply spiritual and philosophical
    • They honour forest and mountain spirits
  • They tend to have festivals and parties

6. Economy & Trade

  • Weapon Exports – Their primary exports are high-quality weapons, armor, and war machines. Their craftsmanship is unparalleled, making them sought after by kings and warlords.
  • Engineering and Infrastructure Contracts – Faun engineers are hired worldwide to build fortresses, roads, and siege defenses.
  • Luxury Goods – Despite their warrior-like skills, they are also famous for creating fine alcohol, musical instruments, and intricate metalwork.
  • Trade-Oriented but Neutral – They avoid direct political conflicts but influence wars by choosing who to supply with weapons.

7. Military & Warfare

  • Masters of Fortifications – Faun cities are designed to be impenetrable, with advanced traps, layered defenses, and the use of natural barriers like mountains and forests.
  • War Engines and Artillery Experts – Their military is centered around siege weapons, from massive ballistae to sophisticated trebuchets and even experimental magical war machines.
  • Mercenary Trade – While they do not seek war, they often sell their weapons and engineers to other nations, making them highly influential in global conflicts.
  • Personal Combat – They prefer to fight at range with engineered weapons, furthermore, faun warriors are highly capable in close-quarters combat, often using powerful war hammers, axes, and polearms.

8. Views on Other Species

  • Humans – Unimpressed. They see humans as average in everything but admire their political cunning.
  • Polymorphs – Respected. They admire their adaptability and business sense.
  • Dalk (Dark Elves) – Rivals. Both value craftsmanship, but the Dalk focus on perfection, while the Faun value practicality. They respect each other but often clash over philosophy.
  • Vampires – Cautiously Respected. They admire their wealth and power but don’t trust them.
  • Werewolves – Strong, but Primitive. They respect their physical power but see them as too impulsive.
  • Nag (Animal Possessors) – Neutral. They trade but don’t interact much.
  • Druids – Annoying but Useful. They respect their knowledge of nature but find them overly superstitious and idealistic.
  • Islanders (Merfolk, etc.) – Valuable Trade Partners. They love merfolk pearls, exotic materials, and sea-based engineering contracts.

Faun & Dalk Relationship

The biggest rivalry and similarities

  • Dalk as the Practical Craftsmen – While the Dalk are masters of material quality and hands-on craftsmanship, the Faun design, theorize, and innovate. A Faun might sketch a blueprint for an intricate weapon, but a Dalk is the one trusted to actually forge it with flawless precision.
  • Collaboration but Secrecy – Faun guard their most advanced knowledge, sharing only basic engineering work with the Dalk. They outsource simpler construction tasks but keep the most advanced blueprints strictly within Faun society.
  • Dalk as Loyal Workers and king of mass production – The Dalk might work in Faun cities, hired for their unparalleled ability to work materials, but they are never given leadership positions in the Faun’s engineering guilds.
  • Tension and Competition – Some Dalk may resent the Faun for treating them as useful tools rather than equals. Meanwhile, the Faun see the Dalk as highly skilled laborers but not visionaries, believing true genius lies in invention, not just execution.

Faun’s Strengths vs. Dalk’s Strengths

TraitFaun (Satyrs) 🏛️Dalk (Dark Elves) 🔨
ApproachTheoretical, Inventive, StrategicPractical, Hands-On, Master Craftsmen
ExpertiseEngineering, Military Strategy, Theoretical PhysicsMetalwork, Material Crafting, Flawless Execution
Primary StrengthBrainpower & InnovationPrecision & Mastery of Materials
Role in SocietyArchitects of War, Designers of Great MachinesBuilders, Artisans, and Quality Controllers
View of Each Other"They make what we envision.""They think, but we perfect."

Would the Faun Trust Dalk Too Much?

  • Faun NEED the Dalk to bring their designs to life, but they are too paranoid to fully integrate them.
  • In times of war, a Faun engineer may sketch a new siege weapon, but only trusted Faun craftsmen get access to the core technology—the Dalk might assemble parts but are not given full knowledge.
  • If a Faun guild fell into decline, they might start depending too much on the Dalk, leading to potential leaks of high-level knowledge.

9. Justice & Punishment

The judicial branch of Judges

10. Conflicts

Internal

  • Pragmatism vs. Tradition – Some Faun believe in pushing technology and weapons further, while others fear they are losing their connection to nature and tradition.
  • Excess and Decadence – Their indulgent lifestyle sometimes leads to internal corruption, laziness, and hedonism, weakening them from within. There are some push backs, fueling conservative movements.
  • Mercenary Ethics – The Faun are often torn between profit and morality. Some guilds sell weapons to anyone, even if it means fueling both sides of a war.
  • Theorist vs Pragmatist: The battle of idealist vs those who sorely believe in the product
  • Researcher vs Engineers

Potential Internal Conflict Between Faun & Dalk

  • Due to Fauns reliance on Dalk's craftsmanship, trade-secrets tends to leak, and intellectual theft is not uncommon
  • From time to time, Fauns may defect to Dalks with trade secrets
  • The Faun’s Overconfidence – The Faun might look down on the Dalk too much, assuming they can never surpass them—until one day, a Dalk engineer invents something truly groundbreaking, shaking their assumptions.

11. Final thoughts

The Faun are likely the most intellectual and theoretical species, excelling in innovation, engineering, and military strategy. They use their brains first, relying on logic, mathematics, and practical problem-solving to create advanced weapons, infrastructure, and defensive systems.

  • Mastery is everything.
  • Balance Between Indulgence and Discipline – While known for their partying, drinking, and celebration of pleasure, they also have a strict work ethic when it comes to engineering and warfare. Work hard, party harder.
  • Pragmatism Over Ideology – Faun focus on what works. They do not hesitate to adopt new ideas or technologies.
  • Nature as an Ally – They have a deep understanding of the land and build their cities to blend with nature rather than conquer it. They use the terrain as a natural defense, creating near-impenetrable strongholds.
  • Strength as a Virtue – While not conquerors, they respect strength—be it in battle, craftsmanship, or intellect.